SaGa Frontier enjoyed commercial success, having sold over one million copies. The game's "Free Scenario System" offers a large amount of non-linear gameplay, allowing the player to freely travel between many of the Regions, interact with other characters, and take part in turn-based combat. The game allows the player to follow the exploits of one of seven protagonists, each with his or her own storyline and goal. The plot of SaGa Frontier takes place in a science fantasy universe called "The Regions", a group of worlds with varying degrees of culture, unique races, technology, and magic. Nine stories were crafted, but one of them was dropped during early development because of being too comedic. The focus shifted from the traditional SaGa style and began to focus on several different character on their own journeys. When development began, the game's title was intended to be Romancing SaGa 4. The musical score for SaGa Frontier was composed and arranged by Kenji Ito, who provided music for many previous entries in the SaGa franchise. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, Kazuko Shibuya, and Minoru Akao among others. SaGa Frontier was developed by the then-Square Production Team 2 (referred to as 2nd Division in the game) with Akitoshi Kawazu as director and producer, Koichi Ishii as planning chief, Kenji Ito as composer, and Tomomi Kobayashi as illustrator. A remastered version featuring additional characters, events and features was released on Apfor Android, iOS, Microsoft Windows, Nintendo Switch, and PlayStation 4. It is the seventh game in the SaGa series, the first to be released on the PlayStation, and the first to be released under the SaGa brand outside Japan (previous overseas releases had used the Final Fantasy brand instead). The game was later published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. We all have our Square Enix origin stories.SaGa Frontier is a role-playing video game developed by Square for the PlayStation and released in Japan on July 11, 1997. Whether it was Final Fantasy VII Remake and Kingdom Hearts III, or Rad Racer and the original Final Fantasy, or perhaps - as I suspect is the case for a great many of us - somewhere in-between, there was a period of Square history that drew us in and never let us out. The game that changed my world was Final Fantasy VII. Glued as I was to that very first Sony PlayStation, I quickly gobbled up every JRPG I could find. Released alongside a river of noteworthy RPGs and a veritable ocean’s worth of exceptional video games, the 1998 cult classic was destined to find only modest success on Western shores. It was a strange game, as all prior SaGas were those of us who played and enjoyed it had a somewhat difficult time explaining it even to fans of notable odd ducks such as Vagrant Story and Xenogears. It wasn’t about destined heroes, but rather, a loosely affiliated ensemble cast each with a story of their own. It wasn’t about leveling to 99, but organically mastering one’s inner talents. And it wasn’t a game about saving the world but learning to live in it. It was also a bit of an ugly duck, with ill-explained gameplay systems galore, awkwardness around every corner, and the kind of mandatory tinkering that seemed quaint even 21 years ago.Įnter SaGa Frontier Remastered, Square Enix’s noble effort to not just prettify but genuinely improve one of the strangest yet most charming RPGs of its era. Player choice is core to the framework of the SaGa franchise.
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