3/24/2023 0 Comments Dungreed ignore defence![]() A thing to note, however - for damage sources that can hit multiple times (mostly beams of various kinds), if you evade the first hit, you can still be hit subsequently. | Submitted by Stryker82Ĭomplete the indicated task to unlock the achievement. This comes off as an interesting combination aside of normal defense/toughness stats, as it is possible to get your evasion up to 70.80% by the end of the game via food alone. Unfortunately, numeric values for resist stats aren't shown anywhere, so it is not clear whether this is worth pursuing as such.īoth Evade and Block stats offer a fixed chance to avoid damage completely. So, if target has a 15% chance to apply poison, and you have 10% poison resist, the odds of getting the debuff would be (15-10)/(100-10) = 5/90. Download the file from the Google Drive link above Go to your Dungreed folder (On Steam it's in 'C:\Program Files (x86)\Steam\steamapps\common\Dungreed' by default) Continue to Dungreed\DungreedData\Managed Make a copy of the Assembly-CSharp-dll file somewhere else (not in the same folder, unless you rename it). Stun prevents target from moving or attacking for 1 second.Įlemental stats displayed on items and acquired via food add up as a % chance to apply the according debuff.Įlemental resistance cuts into probability check, which is "if random number between (target's resistance) and 100 is less than (chance to apply debuff), apply debuff". Poison causes 1 damage every second for 10 seconds.Įlectric causes target's armor to be ignored for 4 seconds. ![]() Equipping the accessory summons a cosmetic pet that hovers. It will not regenerate when there are still enemies in the same room. It will regenerate when damage is not taken for a few moments. The shield regenerates in between combat automatically. The shield does not take damage when damage is evaded. If damage is less than 1 after this, it's set to 1.īurn causes 4 damage every second for 3-4 seconds. TAANA - Defense Helper is an accessory that creates a shield that blocks damage when hit. Negative defense subtracts from damage reduction (but keep in mind that this is still after Toughness was added) As can be seen, defense grows gradually less efficient, which both means that it doesn't make sense to get your DEF too high, and also that you'd need to have -236 DEF to get hit for 2x damage.ĭamage reduction is subtracted from damage. Now, assuming that you don't want to pull up a calculator for this, what this means is:Ġ defense has no effect on damage reduction ![]() If damage is less than 1 after this, it's set to 1.Since the game does not always clarify how exactly things work, may as well.ĭamage reduction is set to Toughness statĭefense is added/subtracted from reduction via (incomingDamage * log(defense / 10 1) / 3.2). (unless you have the spike shield, yikes)ĭamage reduction is subtracted from damage. Now, assuming that you don't want to pull up a calculator for this, what this means is:Īs can be seen, defense grows gradually less efficient, which means that it doesn't make sense to get your DEF too high. Defense is added/subtracted from reduction via (incomingDamage * log(defense / 10 1) / 3.2). Does that mean that they have "true damage" or do they just do that much more damage? So if you can comfortably get throught the first levels, would it make more sense to have Higher HP for survivability and go for toughness, ignoring defense completely? I read somewhere that enemies "ignore" defense after the fire level. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |